Friday, December 2, 2011

[OOC] Game Information

Character Abilities

All starting characters begin with forty AP (ability points) to spend on their abilities. You start with 10 Resistance, and 30 Mana, with your bolts doing 1pt of damage each (Power 1).

You can then buy abilities as follows:

1 AP buys you 10 points of Resistance. The maximum is unlimited.
1 AP buys you 10 points of Mana. The maximum is unlimited.
3 AP buys you 1 point of Power. The maximum is 10 Power.

1 AP buys you 1 High Magic bolt, 1 Low Magic bolt, 1 High Magic shield or 1 Low Magic shield. The maximum number of each is 10 and these are called Basic Spells.

So a starting character could buy 10 High Magic bolts (HB) for 10 AP, 10 High Magic shields (HS) for 10 AP, 5 Low Magic bolts (LB) for 5 AP, 5 Low Magic shields (LS) for 5 AP, 50 points of Mana for 5 AP and 50 points of Resistance for 5 AP.

Your Character Table would then look like this:

Res 80/80
Mana 80/80
Power 1

HB 10
HS 10
LB 5
LS 5

Channel: 0/100

**This should be sent via PM to the DM, for checking and reference.**

Your CHANNEL increases by 10 points for every post you make, and is used for clan secret spells and other effects.

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Casting

It costs you mana points to cast a Basic Spell equal to the number of bolts or shields you are casting plus your Power. So for example, if you create 8 bolts at Power 2, you will spend 10 mana. You HAVE to use the maximum number you are capable of. You can only use one Basic Spell at once, and you can't use the same kind you used last round.

Your opponent can defend either by sending bolts or shields of the right magic (High or Low). So if you send 7 High Magic bolts, and your opponent sends 8 High Magic bolts, your bolts are neutralised and none get through - in fact, you get hit by their remaining bolt! If you send 7 High Magic bolts, and your opponent creates 7 High Magic shields, your bolts are absorbed and none get through.

If you send more bolts than your enemy can defend with, then they must resist the spells instead. They lose Resistance Points equal to your Power for every bolt that hits them. When their Resistance = 0, they are at your mercy!

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Posting

When you post a combat post, you and your chosen opponent take it in turns to post. There should be four parts to a well-structured post.

In part 1 you write your rp of your RIPOSTE from the previous round and then write what Basic Spell you are casting in response and your Power. In part 2 you should write your Resistance, Mana and Channel.

In part 3 you write your rp of your TURN and then write what Basic Spell you are casting and your Power. In part 4 you should write your Resistance, Mana and Channel.

Here's an example.

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Post 1:

1) <== Opening Post, so no RIPOSTE
2)

Res 80/80
Mana 80/80
Channel 0/100

3)

Raincloud steps forward, opening the channel between herself and Firestorm. He was going down! Raising her hands, she sent a burst of High Magic towards him.

TURN: Casts 8 High Magic bolts at Power 1 at Firestorm.

4)

Res 80/80
Mana 71/80 <== Cost to cast 8 High Bolts at Power 1 = 8 + 1 = 9
Channel: 10/100 <== Increases by 10 at the end of post
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Post 2:

1)

Ably and skillfully, Firestorm gestured. With a flick of his wrist the shields were formed to deflect Rainstorm's little tantrum. The bolts pounded down, but dissipated harmlessly.

RIPOSTE: Casts 10 High Magic shields at Power 1.

2)

Res 60/60
Mana 89/100 <== Cost to cast 10 High Shields at Power 1 = 10 + 1 = 11
Channel 0/100

3)

Narrowing his eyes, he sent his own volley in return. Could she shield half as well as she attacked?

TURN: Casts 10 High Magic bolts at Power 1.

4)

Res 60/60
Mana 78/100 <== Cost to cast 10 High Bolts at Power 1 = 10 + 1 = 11
Channel 10/100 <== Increases by 10 at the end of post

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Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/eiW1Iuhwapo/viewtopic.php

ben gibbard zooey deschanel damian mcginty tj houshmandzadeh tj houshmandzadeh san onofre the little couple

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